To give our readers a better perception of the global mobile video games enterprise, we’ve teamed up with market information firm Sensor Tower to deliver you specific weekly charts from key international locations.
These rank games aid free downloads, paid downloads, and the pinnacle grocers throughout the App Store and Google Play. We are working on the work of the USA, Great Britain, Ireland, and China next st) market week.
Thisweek’ssss charts cover the period from April 22 to 28th.
US Charts Traffic Run from Geisha Tokyo has raced to the top of American charts without spending a dime on downloads across the App Store and Google Play. PopcornGames” Folding Blocks cracked the top 10 on both charts, fourth on iOS and 8th on Android. Only one new entrant for paid installs entered the top 10 rankings, with FabledGame’s Pirates Outlaws sneaking in at 9th on Google Play. Roblox has been at the upward thrust for a couple of weeks and has now made it to the first role for iOS, though it didn’t even sign up inside the Google Play top 10. King’ss Candy Crush Saga regained the top spot fromNiantic’ssss Pokemon Go on AfterayGames” Clean Road swept first place in both the British and Irishonarts for April 15; Traffic Run has now messed up its victory by claiming the pinnacle spot—cementing a stellar debut for the Geisha Tokyo identity. Popcorn Games had per week to remember, too, way to Folding Blocks ranking 2nd at the App Store and 5th on Google Play.
There became little motion regarding the top grossers as MoonActive’ss Coin Master resisted all attempts to dethrone its high role. WBGames” Game of Thrones re-entered the iOS charts on the 10th, likely because of the final collection of the hit display airing. In China, Drift Race 3-D from Joyfort clawed returned to the first vicinity after Tencent’ ss Let’ss Hunt Monsters claimed the spot for free downloads for an ultimate week.
It wasn’t all bad news foIt wasn’t but, as Ever Adventure made its debut at third while four different titles from the organization remained in the top 10. , Interviewer: I’m a sucker for big-bra I’mobile games like Iron Man; however, I’m often disappointed by I’mor gameplay and rushed level design. Many of these games, especially movie tie-ins, seem rushed to production with the idea that customers will pay for anything with a brand attached. Viva La Mobile has been on both sides of this argument, with branded games like Super Puzzle Bobble and non-branded games like Badlands. The top four grossing titles remained unchanged, with Tencent once more closely dominating, courtesy of Honor of Kings and Perfect World. How important is a brand when making a game that sells? Are our branded games the future? Will there be any room for the little guy?
David: You’ree spot on about the movie tie-ins. We continually see big branded titles with second-rate gameplay being rushed to the carrier decks, assuming customers will pay for anything with a brand attached. And the sad thing is they often do. This has caused some real problems as consumersaren’tt idiots, and the poor value for money provided by some of these big brands keeps theindustry’ss growth stagnant. I think the major sales channels (carrier decks) are quite guilty here, too, as they will push anything with a big brand to the top of the deck at the expense of unbranded titles that may have awesome gameplay innovation within. Innovation is not being rewarded, and the little guy is finding the going tough. The net effect is that more innovative companies are turning away from the carrier decks, which is probably where the industry’s long-term future lies.
When Viva La Mobile licensed Puzzle Bobble for multiplayer, we did so for two main reasons: It is a well-recognized games brand with a proven history of success and built on solid addictive gameplay. It has been a popular game wherever we launch it, but our non-branded multiplayer titles have also held their own. A title like Badlands has succeeded long-term on the merits of its real-time multiplayer innovation – there isn’t anything else out there quite like it. So innovative, un-branded mobile games can succeed without a brand but take longer and require a viral buzz.