To give our readers a better perception of the global mobile video games enterprise, we’ve teamed up with market information firm Sensor Tower to deliver you specific weekly charts from key international locations.
These rank games aid free downloads paid downloads, and the pinnacle grocers throughout the App Store and Google Play. Each week we’ll be masking the USA, Great Britain and Ireland, and China (iOS handiest) markets.
This week’s charts cowl the period from April twenty-second to 28th.
US Charts Traffic Run from Geisha Tokyo has raced to the top of America charts without spending a dime downloads across the App Store and top 10 rankings, with Fabled Game’s Pirates Outlaws sneaking in at 9th on Google Play. Roblox has been at the upward thrust for a couple of weeks and has now made it to the first role for iOS, though it didn’t even sign up inside the Google Play top 10.. Popcorn Games’ Folding Blocks additionally cracked the top 10 on both charts, at fourth on iOS and 8th on Android. Only one new entrant for paid installs entered the
King’s Candy Crush Saga meanwhile regained the top spot from Niantic’s Pokemon Go on Android.
After SayGames’ Clean Road swept up first place throughout both the British and Ireland charts for the duration of the week of April fifteenth, Traffic Run has now messed up its victory with the aid of claiming pinnacle spot – cementing a stellar debut for the Geisha Tokyo identify. Popcorn Games had per week to bear in mind, too, way to Folding Blocks ranking 2nd at the App Store and 5th on Google Play.
There became little motion while it came to the top grossers, as Moon Active’s Coin Master resisted all attempts to dethrone its high role. WB Games’ Game of Thrones re-entered the iOS charts on the 10th, likely because of the final collection of the hit display airing. In China, Drift Race 3-d from Joyfort clawed returned the first vicinity after Tencent’s Let’s Hunt Monsters claimed the spot for free downloads an ultimate week.
It wasn’t all bad news for Tencent but, as Ever Adventure made its debut at third while four different titles from the organization remained in the top 10. , Interviewer: I’m a sucker for big-branded mobile games like Iron Man; however, I’m often disappointed by the poor gameplay and rushed level design. It seems a lot of these games, especially movie tie-ins, are rushed to production with the idea that customers will pay for anything with a brand attached. Viva La Mobile has been on both sides of this argument, with branded games like Super Puzzle Bobble and non-branded games like Badlands. The top four grossing titles remained unchanged, with Tencent once more closely dominating, courtesy of Honor of Kings and Perfect World. How important is a brand when it comes to making a game that sells? Are our branded games the future? Will there be any room for the little guy?
David: You’re spot on about the movie tie-ins. We continually see big branded titles with second-rate gameplay being rushed to the carrier decks assuming that customers will pay for anything with a brand attached. And the sad thing is they often do. This has caused some real problems as consumers aren’t idiots, and the poor value for money being provided by some of these big brands keeps the growth of the industry stagnant. I think the major sales channels (carrier decks) are quite guilty here, too, as they will push anything with a big brand to the top of the deck at the expense of unbranded titles that may have awesome game-play innovation within. Innovation is not being rewarded, and the little guy is finding the going tough. The net effect is that more innovative companies are turning away from the carrier decks, which is probably where the industry’s long-term future lies.
When Viva La Mobile licensed Puzzle Bobble for multiplayer, we did so for two main reasons: It is a well-recognized games brand with a proven history of success, and it is built on solid addictive game-play. It has been a popular game wherever we launch it, but our non-branded multiplayer titles have also held their own. A title like Badlands has succeeded long-term on the merits of its real-time multiplayer innovation – there isn’t anything else out there quite like it. So innovative un-branded mobile games can succeed without a brand but take a lot longer and require a viral buzz.