Market intelligence firm Newzoo has launched a new record with Activision Blizzard, “Betting on Billions: Unlocking the Power of Mobile Gamers,” that outlines how cellular game enthusiasts are “beneficial, the untapped target market for brands.” From the statistics, Newzoo has anticipated that 2.Four billion human beings will play cellular games globally this year. Newzoo’s expertise of the cellular sports enterprise is predicated using some key takeaways, one in all, which is that gaming is the “third-most-popular” app kind, in the back of social media and purchasing apps. For app customers elderly 18 to 20, games are the second-most-popular app category.
Mobile video games are tied with tune streaming apps average, coincidentally, wherein gender distribution fits up fairly properly. Music apps have a 50/50 gender break up, at the same time as video games skew toward slightly more girls—51 percent girls to 49 percent guys. Games’ gender breakdown adjustments a chunk when considering style. Sixty-six percentage of puzzle cellular game app customers are girls, at the same time as movement/journey video games skew more closely towards guys, with sixty-three percent. Shooter-kind mobile video games have the highest percentage of men of the genres indexed, with seventy-four percent. But it’s a match-3 puzzle
Recreation, Candy Crush Saga that takes the top spot as the pinnacle cell game played in the last month, in keeping with Newzoo. One in 3 cell gamers played Candy Crush Saga during the previous month, and it’s almost two times as popular as the next maximum favorite video games, Pokémon Go, Fortnite, and Angry Birds. Candy Crush Saga changed into launched in 2012 using King, which became obtained using Activision Blizzard in 2016. Staying on top of the maximum-played app lists for years, which is quite a feat, specifically while compared to global phenomenons like Fortnite, that’s the second-maximum-famous sport.
Tied with Pokémon Go and Angry Birds. Newzoo’s mobile games report analyzed records from America, the U.K., France, and Germany. More than 12 three hundred app users had been interviewed for the survey over 14 days in December 2018. Notably, the records don’t encompass records from China, which has the most critical cellular recreation market globally, consistent with analysts. Still, the facts are vital in developing cell video games enterprise, which is only something agencies are looking to do. After all, one of Newzoo’s key findings is that mobile gamers “are a good deal greater receptive to marketing than non-gamers.